Mar 17, 2006, 10:38 AM // 10:38
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#2
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Um...are you sure?
I have quite a lot of suggestions to make.
Drop this, along with Kinetic Armor. I don't think it justifies the energy cost and the 2 skill slots. I'd suggest Obsidian Flame.
You're splashing Air Magic...for a mediocre skill. Maybe use something else like Soothing Images, if you're going Mesmer.
Quote:
3.Any ward you want to use(melee,elements,foes)
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Fine with that.
Resurrection Signet, by far.
Use Armor of Earth, or you might want to spash in some Illusion for Distortion.
Please don't use this. Actually, you might want to use some other skills here. If you splashed in some Illusion for Distortion, put in an Illusion skill, maybe Clumsiness. Your choice.
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7.Elemental Attunement -(e)-
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I'd use Ether Prodigy, since Attunement is prone to shatters. Not that Prodigy isn't, but you don't need it for that long.
Don't use this, unless you have a KD of your own (you don't) or if you have another person doing knockdown. I'd suggest an Arcane Echo, if you're going Mesmer.
I'm really towards E/Me since I play it most.
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Mar 17, 2006, 12:53 PM // 12:53
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#3
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Frost Gate Guardian
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Quote:
Originally Posted by LightningHell
Drop this, along with Kinetic Armor. I don't think it justifies the energy cost and the 2 skill slots. I'd suggest Obsidian Flame.
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Id stick with Stone Daggers, Obsidian Flame would just cause exhaustion
Quote:
Originally Posted by LightningHell
You're splashing Air Magic...for a mediocre skill. Maybe use something else like Soothing Images, if you're going Mesmer.
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Quote:
Originally Posted by LightningHell
Don't use this, unless you have a KD of your own (you don't) or if you have another person doing knockdown. I'd suggest an Arcane Echo, if you're going Mesmer.
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Whirl Wind is the KD for Aftershock, both 1/2 second casts
Quote:
Originally Posted by LightningHell
Please don't use this. Actually, you might want to use some other skills here. If you splashed in some Illusion for Distortion, put in an Illusion skill, maybe Clumsiness. Your choice.
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Aura of Restoration = good choice
Quote:
Originally Posted by LightningHell
I'd use Ether Prodigy, since Attunement is prone to shatters. Not that Prodigy isn't, but you don't need it for that long.
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Elemental Attunement should do ok, no high cost spells involved though, Glyph of Energy would do as well or even Ether Prodigy, though not as effective with only a couple of enchants on you
Instead of Lightning Strike I'd stick Crystal Wave in there and put Attribute points in Earth then Energy Storage then the rest in air
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Mar 17, 2006, 02:31 PM // 14:31
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#4
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Quote:
Originally Posted by Armageddon
Id stick with Stone Daggers, Obsidian Flame would just cause exhaustion
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If it didn't have Exhaustion, it would be way overpowered. You have to know WHEN to use the skill, y'know.
Quote:
Originally Posted by Armageddon
Whirl Wind is the KD for Aftershock, both 1/2 second casts
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Whirlwind with Aftershock isn't worth the energy. IMO...and you need to be near the foe. And it has to be attacking.
Quote:
Originally Posted by Armageddon
Aura of Restoration = good choice
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You gain a minimal amount of Health while using Aura of Restoration. Someone else explain, please.
Well, Aura can be stripped, only nets you about...15...45 Health per cast.
Quote:
Originally Posted by Armageddon
Elemental Attunement should do ok, no high cost spells involved though, Glyph of Energy would do as well or even Ether Prodigy, though not as effective with only a couple of enchants on you
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Ether Prodigy doesn't use Enchantments. Now who doesn't know the Elementalist well now?
Quote:
Originally Posted by Armageddon
Instead of Lightning Strike I'd stick Crystal Wave in there and put Attribute points in Earth then Energy Storage then the rest in air
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Crystal Wave gets Conditions off foes. AND it requires you to be nearby.
Definitely a no-no for GvG.
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Mar 17, 2006, 03:40 PM // 15:40
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#5
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Frost Gate Guardian
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Quote:
Originally Posted by LightningHell
If it didn't have Exhaustion, it would be way overpowered. You have to know WHEN to use the skill, y'know.
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Whenever a spell causing exhaustion is cast, the caster loses 10 maximum energy and will be restored at a rate of 1 point every 3 seconds - you can hardly spam that as much as Stone Daggers can you
Quote:
Originally Posted by LightningHell
Whirlwind with Aftershock isn't worth the energy. IMO...and you need to be near the foe. And it has to be attacking.
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with Elemental Attunement it would cost 10 energy to cast both, cause maybe 200 damage and recharge in 10 secs
Quote:
Originally Posted by LightningHell
You gain a minimal amount of Health while using Aura of Restoration. Someone else explain, please.
Well, Aura can be stripped, only nets you about...15...45 Health per cast.
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theres a lot of things can be stripped ....
and depending on the spell you can get upto around 90 health, but for eg
Whirl Wind
Aftershock
Crystal Wave
would give 122 health and are all 3/4 second casts (gee another mistake I made )
Quote:
Originally Posted by LightningHell
Ether Prodigy doesn't use Enchantments. Now who doesn't know the Elementalist well now?
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ye I was thinking Ether Renewal, Ether Prodigy is just plain crap.
Ether Prodigy
Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain energy regeneration of 6. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This Spell causes Exhaustion.
Quote:
Originally Posted by LightningHell
Crystal Wave gets Conditions off foes. AND it requires you to be nearby.
Definitely a no-no for GvG.
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as you said, You have to know WHEN to use the skill, y'know.
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Mar 17, 2006, 03:48 PM // 15:48
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#6
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Lion's Arch Merchant
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Don't you mean ether renewal is crap, and ether prodigy works really really well?
I have to agree with lightnighell's comments, as it is now your character really isn't doing that much in gvg besides a terrible amount of damage (stone daggers), no spike, and only one ward.
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Mar 18, 2006, 01:56 AM // 01:56
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#7
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Academy Page
Join Date: Feb 2006
Location: NYC
Guild: Go Hoax Yourself [HOAX]
Profession: Mo/Me
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Quote:
Originally Posted by Armageddon
Id stick with Stone Daggers, Obsidian Flame would just cause exhaustion
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Exhaustion shouldn't be avoided like the plauge. Obsidian Flame has huge spike damage (edit: the name of this thread is "earth spiker", is it not?), which is a value in itself. Also, chances are you're not always at full energy, so some exhaustion won't make all that much of a difference. If there's a break in the fighting, you're exhaustion will probably, for the most part, recover. It's all a matter of using the skill when it's appropriate to finish off an enemy, or to add to massive pressure on an enemy.
Stone dagger's damage is crap and rather easy to heal, though being spammable is nice, it's not worth the 4 energy per cast (assuming you have normal attunment)
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Mar 18, 2006, 03:34 AM // 03:34
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#8
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Armageddon is a PvE player, I can see his point. But in PvP, this is a lot more different. Your opponents know how to strip enchants, for example.
And also, there are very much a lot of Ether Prodigy elementalists around, thank you.
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Mar 19, 2006, 10:41 PM // 22:41
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#9
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Krytan Explorer
Join Date: Dec 2005
Location: In a Black Hole
Guild: less
Profession: E/
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fristly this is not what i would call a "spike" Build there are no real killer blow, just lots of litle ones. also i am not a big fan of having 3 atrributes for an elementalist if you can help it.
obisdon flame is a powerful spell and just because it has a Relatively quick recharge compered to other elementalist spells doesn't mean it is the only spell you caste. people fear exhustion to much, with the ten energy that exhustion takes from casting one exhustion spell doesn't really mater because of the elementlists large nrg stockpile.
Flame can only really be caste quickly if you have gyplh of energy to back it up with, otherwise u are on the quick road to exhustion city. without gyplh of nrg you really can't do a spike because you need to be frugal with the amount of times you can do flame a min, and this really contradicts the whole point os a spike.
therefore this build can't really be called a spike build because there is no real "massive attack", without rearngeing the build exstensively.
regarding stone daggers
this is a good spell, with certain things like kinetic armour and ether renewal.
in most builds it is a nercessaity to do a bit of cheap dmg.
my advice for a earth spike build is this one
1: earthquake
2: aftershock
3:gyplh of nrg
4:ward against foes
5: obsidian flame
6: stone daggers
7: earth attunement
8: res
16 in earth
13 in nrg storage
this is the one i use most
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Mar 19, 2006, 11:03 PM // 23:03
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#10
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Krytan Explorer
Join Date: Nov 2005
Location: London, England
Guild: I Uprising I [RAGE]
Profession: R/
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Quote:
Originally Posted by Armageddon
ye I was thinking Ether Renewal, Ether Prodigy is just plain crap.
Ether Prodigy
Elite Enchantment Spell. Lose all enchantments. For 5...17 seconds, you gain energy regeneration of 6. When Ether Prodigy ends, you take 2 damage for each point of energy you have. This Spell causes Exhaustion.
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Just plain crap he says....
I am sorry, i think i may have just wandered into the troll zone. Basically Armageddon it seems that you have disagreed with lightning hell just for the sake of disagreeing (he is right on all points there, altho Whirlind can be useful, tho i wouldnt use it as a basis for aftershock)
Quite simply ether prodigy is great. Never heard of a Emo? i suppose not...
As for obsidian flame, to get close to getting near the dmg caused by obsidian you will need to cast daggers 3-4 times, thats 15-20nrg (tho it would be 9-12 nrg with ele attunment-it rounds up). obsidian is basicaly is 100+ dmg for a final kill. Dont worry about exhaustion, as long as you use it wisely you cant go too wrong.
I think for an Earth ele you need to have at least 2 wards (melee and foes) armour buff is helpful and kd spells if possible. If you are going to go split Earth/Air then i suggest ether prodigy, enevenerating charge and stoning for kd, as well as aftershock for enourmous dmg should they get close.
Iron mist, if used correctly is awesome, its underused atm, but i see it becoming more useful. You can shut down a warrior for 14-21 seconds every 30 seconds, which is brilliant. Mop up the rest while he is pinned, and then finish him off later.
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Mar 21, 2006, 04:22 PM // 16:22
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#11
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Jungle Guide
Join Date: Nov 2005
Location: New Mexico < PUKE >
Guild: Elite Rogues Inc. [ER]
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Quote:
Originally Posted by Peewee
I think for an Earth ele you need to have at least 2 wards (melee and foes) armour buff is helpful and kd spells if possible. If you are going to go split Earth/Air then i suggest ether prodigy, enevenerating charge and stoning for kd, as well as aftershock for enourmous dmg should they get close.
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Exactly! Enervating charge and stoning - archane echo will practically shut down anyone...get to a monk and he's not healing while sitting on his butt being hit for 96 dmg at a time...throw in aftershock if your close and it's lights out =). Whenever I PvP i switch to a /me secondary for the archane echo.
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Mar 21, 2006, 05:53 PM // 17:53
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#12
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Wilds Pathfinder
Join Date: Jan 2006
Location: Hastings (UK) / Latham (USA)
Guild: Freedom Fanatical Scots [FFS]
Profession: E/W
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I'd personally reccomend Glyph of Elemental Power coupled with Obsidian Flame if you want to go for a true earth spiking build. Crystal Wave is a good finishing skill if you're up close, also, it's a good skill to unload before a condition spike.
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Mar 21, 2006, 09:24 PM // 21:24
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#13
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Forge Runner
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The Earthquake/Aftershock combo obviously depends on the enemy warriors (and everybody else) not knowing how to disrupt you in 5 seconds.
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Mar 21, 2006, 09:44 PM // 21:44
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#14
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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Quote:
Originally Posted by Tark Alkerk
fristly this is not what i would call a "spike" Build there are no real killer blow, just lots of litle ones. also i am not a big fan of having 3 atrributes for an elementalist if you can help it.
obisdon flame is a powerful spell and just because it has a Relatively quick recharge compered to other elementalist spells doesn't mean it is the only spell you caste. people fear exhustion to much, with the ten energy that exhustion takes from casting one exhustion spell doesn't really mater because of the elementlists large nrg stockpile.
Flame can only really be caste quickly if you have gyplh of energy to back it up with, otherwise u are on the quick road to exhustion city. without gyplh of nrg you really can't do a spike because you need to be frugal with the amount of times you can do flame a min, and this really contradicts the whole point os a spike.
therefore this build can't really be called a spike build because there is no real "massive attack", without rearngeing the build exstensively.
regarding stone daggers
this is a good spell, with certain things like kinetic armour and ether renewal.
in most builds it is a nercessaity to do a bit of cheap dmg.
my advice for a earth spike build is this one
1: earthquake
2: aftershock
3:gyplh of nrg
4:ward against foes
5: obsidian flame
6: stone daggers
7: earth attunement
8: res
16 in earth
13 in nrg storage
this is the one i use most
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I was thinking of using the same build, i have a E/Me that im gonna make into both a Hydromancer, Air spiker, and Earth Ele, the only diff i was thinking of is crystal wave instead of earthquake
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Mar 21, 2006, 09:44 PM // 21:44
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#15
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Krytan Explorer
Join Date: Mar 2006
Location: Vancouver, B.C.
Guild: Seers of Serpents
Profession: Mo/Me
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And i was gonna add Stoning because i just like that skill alot
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Mar 22, 2006, 01:04 PM // 13:04
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#16
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Frost Gate Guardian
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Quote:
Originally Posted by Peewee
Just plain crap he says....
I am sorry, i think i may have just wandered into the troll zone. Basically Armageddon it seems that you have disagreed with lightning hell just for the sake of disagreeing (he is right on all points there, altho Whirlind can be useful, tho i wouldnt use it as a basis for aftershock)
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no I wasnt, but apparantly he was talking about PvP where I was talking about PvE
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Mar 22, 2006, 01:07 PM // 13:07
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#17
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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Well, you have to notice that you don't need a spiker in PvE.
Cheers.
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Mar 22, 2006, 01:14 PM // 13:14
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#18
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Academy Page
Join Date: Feb 2006
Location: the Netherlands
Guild: Romance Of Three Kingdoms [RoTK]
Profession: E/
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Quote:
Originally Posted by Tark Alkerk
my advice for a earth spike build is this one
1: earthquake
2: aftershock
3:gyplh of nrg
4:ward against foes
5: obsidian flame
6: stone daggers
7: earth attunement
8: res
16 in earth
13 in nrg storage
this is the one i use most
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Is this thread meant for a PvE or PvP ele? I thought it was for PvE and if I was right, this build sux for PvE its just an PvP build. You dont need wards and aftershock in PvE. Its totally useless!
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Mar 22, 2006, 01:16 PM // 13:16
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#19
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(屮ಠ益ಠ)屮
Join Date: Aug 2005
Location: Hong Kong
Guild: Guildless
Profession: Mo/
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You mean, people are too stupid to stay in Wards, and the tank should be tanking, not you.
Obviously this is for PvP. Arenas, in fact. o_O
And NO, I wouldn't say it's useless. Although I disagree on the Glyph of Energy.
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Mar 22, 2006, 01:19 PM // 13:19
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#20
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Academy Page
Join Date: Feb 2006
Location: the Netherlands
Guild: Romance Of Three Kingdoms [RoTK]
Profession: E/
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ok... i figured it out myself... srry for first acting then reading the thread :/
My warder build i use in HA is
1. Earth attunement
2. obs flame
3. earthquake
4. glyph of energy [elite]
5. ward against foes
6. ward against melee
7. mantra of resolve
8. rez sig
The main reason to take an earth ele is because of his wards. Between casting wards, you cast obs flame and eartquake where ever you can. Also i would recommend to take mantra of resolve so they cant interupt your eartquake or obsidian flame.
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